CoC Guide

CoC Guide
Showing posts with label attacking strategy. Show all posts
Showing posts with label attacking strategy. Show all posts

Thursday, 25 June 2015

Ground Attacks with Max Troops - Stat Breakdown with Potential Pitfalls


When leading with Golems (Gowipe, Gowiwi, etc) - Must aim Golems at a single area of defensive units or they will separate. Assuming 2500 hit points for walls (lvl 7=2500, lvl 8=3000, but lvl 9=4000 - this 1000 point difference is a ground attack difference maker in this case).

Max Golem does 54 damage per second so it would take 42 seconds to break a lvl 7 wall with 1 Golem. 2 Golems would destroy the wall in 21 seconds. Rage Spell adds 70% to damage so 1 Golem would do 91.8 damage per second meaning 27 seconds for 1 Golem or 13.5 seconds for 2 Golems. Using max Wall Breakers, each do 60 damage per second (though they die upon use) - 4 Wall Breakers would do 240 damage or 408 with Rage. 2 Golems with 4 Wall Breakers with Rage Spell = 2500-408=2092 / 91.8 = 22.8 seconds. Golem hit points is 6300, a max Wizard Tower does 48 damage per sec., max Archer Tower does 90+, and max Mortar does 13 so taking on all 3 at one time is 151 damage per sec. Add a max XBow with 80 per sec = 231 per sec. This means 1 Golem would last 27.2 seconds and 2 together would last 54.5 seconds. Keep in mind that they will probably destroy 1 or more of the defenses in this time extending the life. Inferno Towers will take between 36 and 1400 per second depending on configuration. These have to be handled differently either by mass offensive troops (low level troops in many directions, skeletons from witches, or split lava hounds once the hound meets its hit point level or they can be frozen with freeze spell).

Your Heroes will do hundreds of points of damage per second as will PEKKAs, these do not have a preferred target and will follow the trail of units wherever they are. This can be useful if you keep it in mind. Also remember that Rage Spell increases speed so this can be used to direct troops in most cases, though it is sometimes difficult to control depending on the defense.

Dragons and other air attacks will follow in upcoming posts.

Tuesday, 23 June 2015

Getting Advantage of Air Sweeper

This time the new coc update has added the new defence i.e. air defence. This created many problems while doing aerial attacks such as loonian, lavaloon strategy attacks, but dont worry i have a good post for you all to take advantage of this little air sweeper! ; )
as of now we all know it pushes flying troops 3-4 tiles, so why not take advantage of this swipy push?

Using air sweeper as a protecting agent

While farming, use giants with 2-3 Healers and some barbarians and archers as profitable, try to deploy the troops from where the air sweeper is facing to! this is the side you are needed to attack and deploy all your troops from. now deploy your giants along with some wallbreakers and create a path to enter through the core for giants. if in case their is an air defence close to the giants  wait till the giants destroy those air defences and as soon as the air defences get destroyed deploy your healers behind the giants for healing them. if the healer is in range with the other leftover air defences, the air sweeper will help the healers to stay away from the air defences from killing those healers and this way u could save your healer for long run and troop a could probably destroy all the storages while farming and increasing your loot!
In this way try to take advantage of the air sweeper!
do correct me by giving suggestions and share your experience by using this strategy in the comments below.
Hope this helps!