CoC Guide

CoC Guide

Saturday, 20 June 2015

[Strategy] Witch Strategy for th10


TROOPS DEPLOY STRATEGY:-
                         AS U CAN SEE THE ABOVE VIDEO THE DEPLOYMENT OF THE WITCH IS FIRST . ITS MUST BE AWAY FROM THE WEAPON RANGE AND MUST BE FROM A CORNER , WHICH GIVES THE WITCH PROPER TIME TO BUILD UP A ARMY OF SKELETONS .
                    
 REMEMBER WITCH ATTACK IS ONLY SUCCESFULL IF U DEPOY THE WITCHES ONCE AT A TIME AND FAR AWAY FROM THE PRIMARY DEFENCES.
                        NOW AS YOU SEE YOU DONT HAVE WALLBREAKER IN THIS TYPES OF ATTACKS SO U NEED TO PUT A JUMP SPELL AS SOON AS UR SKELETONS ARMY IS NEAR TO THE FIRST WALL. THEN 1 RAGE TO INITIATE A STRONG BRUTAL FORCE OF SKELTONS ARMY , JUST AFTER THAT USE 2ND JUMP TO REACH THE FIRST INFERNO ... IT REALLY DOESNT MATTER WEATHER IT IS A LEVEL 3 INEFERNO OR LEVEL 1 EFFECT WILL BE SAME . INFERNO CAN KILL ONLY 5 ENEMY TROOPS AT A TIME = 1 WITCH CAN DEPLOY MAX 8 SKELETONS AT A TIME .... SO YOU CAN IMAGINE WHATS THE RESULT ... AFTER THE 2ND JUMP ONLY USE THE 2ND RAGE TO ENSURE A PERFECT DAMAGE .. BUT REMEMBER TO PUT THE 2ND RAGE SPELL CLOSE TO HEROS AS THEY CAN EASILY TAKE DOWN THE TOWNHALL .... 
      BEST OF LUCK GUYS USE THESE STRATEGY AND COME BACK AND TELL ME YOUR OWN VOYAGE OF WITCH ATTACKS IN COMMENTS BELOW ... ALSO I WILL ANSWER ALL QUESTIONS HERE ... WAITING FOR ALL YOUR ANS N QUESTS ........CLASH ON GUYS ... AND RUIN THOSE INFERNOS BEFORE THEY FRY YOU UP.....

Army Composition1. 18WITCH
                                       2. 6 WIZZ( WIZZ CAN BE MORE DEPEND ON YOUR SPACE )
                                       3. 6 ARCHERS
SPELLS:- 2 JUMP 
                   2 RAGE 
                   1 FREEZE 

CC TROOPS :-     EITHER 1 GOLEM OR ALL WIZZ 

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